Utilisation of a Game Engine for Archaeological Visualisation.
1. Verfasser: |
Oikarinen, Teija
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Ort/Verlag/Jahr: |
Oxford :
Archaeopress,
2016.
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Umfang/Format: |
27-34 ; 30 cm. |
Enthalten in: | CAA 2015 Keep the revolution going : proceedings of the 43rd annual Conference on Computer Applications and Quantitative Methods in Archaeology / |
Keine Beschreibung verfügbar. |