Utilisation of a Game Engine for Archaeological Visualisation.
1. Verfasser: |
Oikarinen, Teija
|
---|---|
Ort/Verlag/Jahr: |
Oxford :
Archaeopress,
2016.
|
Umfang/Format: |
27-34 ; 30 cm. |
Enthalten in: | CAA 2015 Keep the revolution going : proceedings of the 43rd annual Conference on Computer Applications and Quantitative Methods in Archaeology / |
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100 | 1 | |a Oikarinen, Teija | |
245 | 1 | 0 | |a Utilisation of a Game Engine for Archaeological Visualisation. |
260 | |a Oxford : |b Archaeopress, |c 2016. | ||
300 | |a 27-34 ; |c 30 cm. | ||
590 | |a brom | ||
590 | |a brom1612 | ||
773 | 0 | |w 001466345 |t CAA 2015 Keep the revolution going : proceedings of the 43rd annual Conference on Computer Applications and Quantitative Methods in Archaeology / | |
942 | |c AN | ||
040 | |a DE-2553 |c DE-2553 | ||
999 | |c 1211248 |d 1211248 | ||
953 | |b DAIR |z Automatically added holding branch key. |