OpenGL 4 Shading Language Cookbook : build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17.
1. Verfasser: |
David Wolff,
, [VerfasserIn]
|
---|---|
Ort/Verlag/Jahr: |
Birmingham :
Packt Publishing Limited,
2018.
|
Ausgabe: | 3rd Revised edition. |
Umfang/Format: |
1 online resource (472 pages). |
Parallelausgabe: |
OpenGL 4 Shading Language Cookbook - Third Edition (Print) | ISSN: 1789342252 |
Online Zugang: |
Available online |
Inhaltsangabe:
- Table of Contents
- Getting Started with GLSL
- Working with GLSL programs
- The Basics of GLSL Shaders
- Lighting and Shading
- Using Textures
- Image Processing and Screen Space Techniques
- Using Geometry and Tessellation Shaders
- Shadows Using Noise in Shaders
- Particle Systems and Animation
- Using Compute Shaders