OpenGL 4 Shading Language Cookbook : build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17.

1. Verfasser: David Wolff, , [VerfasserIn]
Ort/Verlag/Jahr: Birmingham : Packt Publishing Limited, 2018.
Ausgabe: 3rd Revised edition.
Umfang/Format: 1 online resource (472 pages).
Parallelausgabe: OpenGL 4 Shading Language Cookbook - Third Edition (Print) | ISSN: 1789342252
Online Zugang: Available online
Inhaltsangabe:
  • Table of Contents
  • Getting Started with GLSL
  • Working with GLSL programs
  • The Basics of GLSL Shaders
  • Lighting and Shading
  • Using Textures
  • Image Processing and Screen Space Techniques
  • Using Geometry and Tessellation Shaders
  • Shadows Using Noise in Shaders
  • Particle Systems and Animation
  • Using Compute Shaders