OpenGL 4 Shading Language Cookbook : build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17.

1. Verfasser: David Wolff, , [VerfasserIn]
Ort/Verlag/Jahr: Birmingham : Packt Publishing Limited, 2018.
Ausgabe: 3rd Revised edition.
Umfang/Format: 1 online resource (472 pages).
Parallelausgabe: OpenGL 4 Shading Language Cookbook - Third Edition (Print) | ISSN: 1789342252
Online Zugang: Available online
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245 1 0 |a OpenGL 4 Shading Language Cookbook :  |b build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17. 
250 |a 3rd Revised edition. 
300 |a 1 online resource (472 pages). 
505 0 |a Table of Contents -- Getting Started with GLSL -- Working with GLSL programs -- The Basics of GLSL Shaders -- Lighting and Shading -- Using Textures -- Image Processing and Screen Space Techniques -- Using Geometry and Tessellation Shaders -- Shadows Using Noise in Shaders -- Particle Systems and Animation -- Using Compute Shaders 
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