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|a OpenGL 4 Shading Language Cookbook :
|b build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17.
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250 |
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|a 3rd Revised edition.
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300 |
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|a 1 online resource (472 pages).
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|a Table of Contents -- Getting Started with GLSL -- Working with GLSL programs -- The Basics of GLSL Shaders -- Lighting and Shading -- Using Textures -- Image Processing and Screen Space Techniques -- Using Geometry and Tessellation Shaders -- Shadows Using Noise in Shaders -- Particle Systems and Animation -- Using Compute Shaders
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|z 1789342252
|z 9781789342253
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|z Available online
|u https://ebookcentral.proquest.com/lib/dainst/detail.action?docID=5532271
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264 |
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|a Birmingham :
|b Packt Publishing Limited,
|c 2018.
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