Immersive visualisation of survey and laser scanning: the case for using computer game engines.

1. Verfasser: Challis, Keith
Weitere Verfasser: Kincey, Mark.
Ort/Verlag/Jahr: Oxford : Oxbow Books, 2013.
Umfang/Format: p. 238-251 : ill., map, charts ; 28 cm.
Enthalten in: Interpreting archaeological topography
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245 1 4 |a Immersive visualisation of survey and laser scanning: the case for using computer game engines. 
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300 |a p. 238-251 :  |b ill., map, charts ;  |c 28 cm. 
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700 1 |a Kincey, Mark.  |9 73212 
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