Immersive visualisation of survey and laser scanning: the case for using computer game engines.
1. Verfasser: |
Challis, Keith
|
---|---|
Weitere Verfasser: |
Kincey, Mark.
|
Ort/Verlag/Jahr: |
Oxford :
Oxbow Books,
2013.
|
Umfang/Format: |
p. 238-251 : ill., map, charts ; 28 cm. |
Enthalten in: | Interpreting archaeological topography |
LEADER | 00978nab a2200265 a 4500 | ||
---|---|---|---|
001 | 001374967 | ||
005 | 20220712170935.0 | ||
008 | 140314s2013 enkabd 000 eng d | ||
003 | DE-2553 | ||
100 | 1 | |a Challis, Keith | |
245 | 1 | 4 | |a Immersive visualisation of survey and laser scanning: the case for using computer game engines. |
260 | |a Oxford : |b Oxbow Books, |c 2013. | ||
300 | |a p. 238-251 : |b ill., map, charts ; |c 28 cm. | ||
590 | |a brgk | ||
700 | 1 | |a Kincey, Mark. |9 73212 | |
773 | 0 | |w 001341470 |t Interpreting archaeological topography | |
942 | |c AN | ||
040 | |a DE-2553 |c DE-2553 | ||
999 | |c 1101945 |d 1101945 | ||
953 | |b DAIA |z Automatically added holding branch key. | ||
953 | |b DAIB |z Automatically added holding branch key. | ||
953 | |b DAIE |z Automatically added holding branch key. | ||
953 | |b DAIK |z Automatically added holding branch key. | ||
953 | |b DAIF |z Automatically added holding branch key. | ||
953 | |b DAIZ |z Automatically added holding branch key. |